creative os

App development in Midrand.Built around your users.

Mobile apps, web apps and business tools, from prototype to release. Designed and built by the studio that shipped Groza.

IOS · ANDROID · WEB

01 / DESIGN AND DEVELOPMENT · GROZA ON GOOGLE PLAY

Four things everygood app gets right.

  • A shopper opening the Groza app on the specials search screen
    Interfaces

    Interfaces people actually use.

    Design and build in one place — the screens, the motion, the empty states, and the thousand small decisions that make an app feel native rather than a website in a wrapper.

    The Groza home screen with category filters, a budget slider and the top specials of the day
  • The Groza app open in a supermarket aisle, showing a budget slider and store browser
    Search

    Search that knows the shelf.

    Forgiving search, category filters and a budget slider, so someone can look up one brand by name or simply ask what R500 buys this week. Browse by store when they already know where they are shopping.

    Browse by store in Groza, with two hundred specials listed beneath it
  • Two hands holding a phone showing a shopping list with a basket total and the amount saved
    Live data

    Live pricing, piped in.

    We connect the app to the systems behind it and keep it fed: APIs, product feeds and store catalogues ingested and normalised, so a price on the screen matches the price on the shelf and a basket total is a real number.

    A Groza shopping list showing a basket total of R285.95 and R173 saved
  • A couple at a kitchen table planning a shop with the Groza app and a notebook
    Community

    Built for where people actually live.

    Specials differ by province, so the app asks where you shop and shows you that. Built for shared phones, tight budgets and uneven signal — the conditions the people using it are actually in.

    The Groza province picker, listing all nine South African provinces

02 / WHAT WE BUILD · 05 PRODUCT TYPES

From a first version to thetool the whole team runs on.

  • 01Mobile appsiOS and Android, from the first sketch to the store listing.
  • 02Web apps →Software that runs in the browser, for customers or for the team.
  • 03Business toolsThe repetitive part of the week, quotes, bookings and stock, handled in one place.
  • 04Customer portalsA signed-in space where clients see their orders, documents and status.
  • 05First versionsA focused first release that proves the idea before the full build.

03 / SHIPPED · GROZA

Built here,used nationwide.

Groza is the grocery specials app we designed and shipped. Press a province.

Nine provinces.

One smarter
way to shop.

Wherever you are in South Africa, Groza brings grocery specials together — all in one place.

GrozaAndroid beta on Google Play

04 / INTERFACE THINKING · UI, UX AND PRODUCT

Designed before it’s drawn,built to be opened twice.

  • 01

    Decide before drawing

    Who opens it, where, and to do what. The screens follow from the answers.

  • 02

    Design for the thumb

    One-handed use, real phone sizes, real data on screen from the first prototype.

  • 03

    Build for the network

    Tight budgets and uneven signal are the default conditions here, so the app is built for them.

  • 04

    Ship, then sharpen

    Release, watch how it is actually used, and iterate on evidence.

06 / HOW IT WORKS · 04 STAGES

Prototype on real phones,then build what held up.

  • 01

    Discovery

    Who it is for, what it replaces and what a first version has to prove. Ends in a scope and a quote.

  • 02

    Prototype

    Clickable screens with real content, tested on phones before any production code is written.

  • 03

    Build

    Interface, data and integrations built together, with a working build to try along the way.

  • 04

    Release

    Store submission or deployment, then iteration once real people are using it.

07 / QUESTIONS · 08 ANSWERS

Before you ask.

What does app design include?

App design starts with who will use the product and what they need to do. We map the user flows, design the interface and create clickable prototypes with real content. The screens, navigation and interaction states are reviewed on phones before development.

Can we try the app design before development?

Yes. Our prototype stage gives you clickable screens to try on real phones before production code is written. We use that review to refine the flow and agree what the first release needs to do.

What is the difference between app design and app development?

App design defines the user experience and interface: the flows, screens and interactions. App development turns that agreed design into working software, connecting it to data, APIs and business systems. Creative OS Studio handles both stages.

What does app development cost?

Apps vary too much in scope for a fixed price, so we quote each one after a short discovery conversation. You get the scope, the price and the timeline before any work starts.

Can the app connect to our existing systems?

Yes. We connect apps to the systems behind them, APIs, product feeds, catalogues and databases, so what is on screen matches what is in your business.

Should we build a mobile app or a web app?

It depends on who uses it and how often. A web app runs anywhere without a download; a native app belongs on the home screen of people who use it daily. We will tell you which one your case calls for.

Do you publish the app to Google Play and the App Store?

Yes. Release is part of the process: we prepare the store listing, submit the build and handle review feedback. Groza, our grocery specials app, is live in beta on Google Play.

Where are you based?

Creative OS Studio is based on Lever Road in Midrand. We work remotely or visit clients in Waterfall City, Kyalami, Carlswald, Centurion and the Johannesburg to Pretoria corridor. There is no walk-in studio.

Creative OSSTUDIO
LOADING THE STUDIO000%